RESIDENT EVIL DEVELOPER INTERVIEW HIROYUKI KOBAYASHI

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The Resident Evil fans rejoice the series turns 20 years old today.

Capcom’s jumpathon survival horror franchise began with the Japanese launch of Resident Evil for PlayStation on 22nd March 1996.

The series is a huge success, the game reached European shores just five months later and the act of opening doors and applying herbs in a video game would never be the same again.

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Resident Evil has since spawned half a dozen sequels, a remake, a prequel and countless spin-offs. It has inspired a successful (if rather B-movie) film franchise, a series of CG films, plus books and clothing (who doesn’t love Leon’s Resi 4 coat?).

It’s fair to say that the series’ earlier games, with the exception of series high point Resident Evil 4, still stand as the best Resident Evil has to offer.

New ports of the original Resident Evil (themselves ports of the GameCube remake) and Resident Evil Zero have recently launched and a full remake of Resident Evil 2 is now on the way. In the meantime, Resident Evils 4/5/6 are also being re-released for PlayStation 4 and Xbox One.

Here is the interview with developer Hirohuki Kobayashi:

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